---------------------------------------------------------------- The United States Navy on the World Wide Web A service of the Navy Office of Information, Washington DC send feedback/questions to comments@chinfo.navy.mil The United States Navy web site is found on the Internet at http://www.navy.mil ---------------------------------------------------------------- VADM A. K. CEBROWSKI PRESIDENT, NAVAL WAR COLLEGE DIRECTOR, NAVY DOCTRINE COMMAND STATEMENT BEFORE THE HOUSE ARMED SERVICES COMMITTEE SUBCOMMITTEES ON RESERCH AND DEVELOPMENT AND PROCUREMENT HEARING ON NETWORK-CENTRIC WARFARE AND INFORMATION SUPERIORITY 23 FEB 99 Mr. Chairman, and distinguished members of the Committee. Thank you for the honor and privilege of appearing before you today on the important subject of Information Superiority. I will outline for you very briefly from a warfare perspective the concepts of Network Centric Warfare and Information Superiority and then identify where the significant payoffs are on the battlefield and illustrate these with the results of Navy's Fleet Battle Experiment Program. At a time when American society is benefiting broadly from it's great leadership position in information technology and associated changes in organizations and processes, it is appropriate to ask how the military is benefiting from this position of advantage. Network Centric Warfare is the military response to the Information Age. It is based on the principles of information generation, a high degree of access, shared awareness and speed. First and foremost, it is dominated by behavioral components more than technology, just as you see in the marketplace. A well-informed public with access to information and the means to take advantage of that access organizes itself for efficiency and higher performance according to marketplace rules. So, too, Network Centric Warfare involves a well-informed force organized around unity of effort and commander's intent. This is not about more information or more data; rather, it is about how one converts that information and data into actionable knowledge. Network Centric Warfare derives its power from the networking of well-informed but geographically dispersed forces. The enabling elements are a high-performance information capability, access to all appropriate information sources, weapons reach and maneuver with speed of response, value-adding command and control processes - to include high speed automated assignment of resources to need - and integrated sensors closely coupled in time to shooters and command and control processes. Network Centric Warfare is applicable to all levels of warfare and contributes to the coalescence, or high-speed compression, of the strategic, operational and tactical levels of war. It is transparent to mission, force size and composition, and geography. Network Centric Warfare allows us to move from an input-oriented, attrition-based approach to warfare, to output-oriented effects- based warfare. In this construct, forces can organize and synchronize from the bottom up, much as the market does. Combat is changed from a step function to a high-speed continuum. New strategies are enabled and enemy responses are locked out. This is not theory; we see these effects daily in business and in other public institutions, and we have seen the antecedents in warfare for nearly a century. The difference is that now we have the capability to bring it to fruition as the organizing principle for modern warfare. The great strength of technology, which we have in weapons range and precision, is realized only when coupled with a superior information position. A strong caution is that we should never presume that superior technology apart from skilled and trained warriors can lead to victory. Information superiority results when information relevance approaches 100 percent, accuracy approaches 100 percent, and timeliness approaches 100 percent at a rate faster than for our adversaries. Of course, 100 percent can never be achieved, but it need not. Information superiority is a relative measure. In the business world, much that is said about knowledge management is of value to the military, but there are distinct differences. For businesses, operational execution is the rapid exploitation of market opportunities. For the military, operational execution is the rapid application of force, both strike and maneuver, and the exploitation of battlefield opportunities. For both, the key is information superiority . . . knowing more things which are relevant, knowing them faster and being able to convert that knowledge into execution faster than the adversary. The result is the phenomenon known as "speed of command." This is the process by which a superior information position is turned into a competitive advantage. It is characterized by the decisive altering of initial conditions, the development of high rates of change and locking in success while locking out alternative enemy strategies. The phenomenon sees all elements of the operating situation as parts of a complex adaptive ecosystem and achieves profound effect through the impact of closely coupled events. The critical metric is the difference between one's own knowledge and that of the adversary. The difference then between business and the military is that the military must be allowed to attack and destroy their adversary's knowledge base and knowledge processes. Thus, we in the military have the added requirement for active knowledge destruction and active knowledge protection. Next, I will identify some areas where we have significant early payoff from this approach. The information age can be characterized by two words, access and speed. This is the age where access to information and technologies is highly valued and growing daily. Doctrinal, organizational and architectural decisions which reduce or deny information access to any element of the force deny, in effect, the great power of the American advantage in information technology. Ask any successful businessman. He will tell you that when his competition has access to the same information and the same technologies, the only way to differentiate himself and posture for a sustained leadership position is with speed and agility: organizational agility, doctrinal agility, the ability to assimilate technologies at high speed, and the ability to execute faster than the competition. The military is no different in this regard. Those factors which act against speed must, therefore, be reduced or limited. The graphic below illustrates the point. The information displayed is for a very high quality weapon system, which has a very high probability of kill against moving targets at short range (less than ten miles). While performance deteriorates as range to the moving target increases, Probability of Hit (PH) is still quite high, about 0.6, so long as command control (C2) delay time is zero. But, as command and control time increases, performance falls off sharply to the point that when delay time is 13 minutes or more, performance (PH) is so low that the weapon has virtually no utility. In short, if command and control delay is this long, buying the weapon makes little sense. Yet, these long delay times are common in current practice. Part of this delay may be attributed to limited or slow access to the necessary information. As range to target increases, performance falls in general because the target is moving and therefore accuracy errors are introduced. But note that the penalty from command and control delay time is far greater than errors in accuracy. This indicates the first and most fruitful area for improved performance at the tactical level for these kinds of weapons. The point is that information superiority has value only when translated into timely action. The second most fruitful area is the pursuit of new classes of sensors and a highly responsive mode of control of those sensors. A maneuver force consists not just of shooters but also of sensors and sensor platforms as well as a command and control capability. Without any of these three elements we cease to have a maneuver force. The current focus on long range weapons can lead to frustration if not accompanied by an appropriate sensor capability: sensor capability under the tactical control of the maneuver force commander. We already have many weapons in the inventory which outrange our ability to employ them. While we control the range of our weapons, adversaries can control the range of our sensors. This is called engagement envelope management. War is a fully two-sided game, and potential adversaries will respond. Over time, our focus on long-range precision strike will result in increased expenditures by other nations on cover, deception, stealth, and mobility. This means we must be prepared to maneuver sensors close in, and be prepared to respond on very tight timelines. Thus, over time we should expect to have to continually rebalance the force. This brings me to the last point. All of the service experimentation programs focus on leveraging a superior information position to achieve the promise of Network Centric Warfare. Navy Fleet Battle Experiment "Delta" illustrates these points. Fleet Battle Experiment Delta was conducted in October in conjunction with exercise FOAL EAGLE '98, an annual joint and combined exercise sponsored by Combined Forces Command, Korea. The experiment used both real and simulated forces. The focus of the exercise was first, on countering a North Korean artillery and rocket attack on Seoul and other allied positions; second, countering North Korean special operation forces, and, third, improving the joint theater air and missile defense. The first two of these were highly successful in that they illustrated the power of a high level of shared awareness by linking Army and Navy sensors and shooters. Timelines were dramatically shortened with both operational and strategic impact. For example, by simultaneously passing Navy sensor information directly to Army helicopter units as well as to higher command echelons, the tactical forces were able to synchronize their efforts from the bottom up in dealing with this seemingly intractable problem of countering hundreds of North Korean special operations force boats on timelines not thought possible. Post exercise analysis showed that unengaged enemy units ("leakers") were reduced by a factor of 10, while simultaneously realizing 15 percent reduction in forces required to counter the threat. The result was that forces otherwise held in reserve could be reassigned earlier. When reduced to these elementary terms it sounds so simple, but it had never been done before and the impact was profound. This seems to characterize all great advances. Two quick points: if information superiority is so important, should one single person or command be made responsible for it? Absolutely not. While one could argue for the efficiency, speed, and security of a centralized information system, such as a corporate Intranet, the centralized control of information itself is a folly which will subvert the great advantage that America has in information technology and processes. The power of information is derived from access and speed, not from control and management. Second, perhaps the most important help which this committee could provide is to encourage the Services' experimentation programs. All of these experiments have a high component of information superiority, and all spawn innovation from the bottom up. New knowledge is not created by the exercise of old doctrine, but through continuous experimentation at all levels. At the highest level, I look to USACOM's Joint Experimentation program to help with interoperability issues as a main effort. Again, no single person should be seen as responsible for all experimentation and innovation. That would foreclose the rich sources of ideas, which are available throughout the department, at all levels. In Navy we say that innovation is a warfighting skill, and experiments are exercises in innovation. I doubt that any activity can have a greater long term benefit to the force. Again, thank you for this opportunity to discuss this important issue with you. I am pleased to take your questions. -USN-