VANTAGE
POINT
by Brigadier General John W. Smith
Trends Reversal in Tactical Intelligence
This issue of MIPB focuses on intelligence operations at the
tactical level. One might wonder what is left to say since the vast
majority of our schoolhouse training as well as the focus of
training in our Battle Command Training Programs and at the dirt
Combat Training Centers (National Training Center, Joint Readiness
Training Center, and the Combat Maneuver Training Center) is really
about evaluating performance at that level. Unfortunately, the
lessons learned from those events repeatedly indicate either poor
understanding or execution of the basics, sometimes both and not
just by the intelligence professional. Frequently, there is also
cause to question whether the combined arms commander and the rest
of his warfighting staff have an adequate appreciation of
intelligence to leverage the capability at their disposal.
Last summer, in concert with NTC, other Training and Doctrine
Command schools, and a number of field units, we looked at how to
reverse some of the negative trends that have been observed at the
CTCs negative trends that presumably would also show up in a real
operation. Interestingly, the chorus of comments from the field
indicated that the doctrine is fine and that both unit commanders
and their S2s know what to do.
So what is the problem? Overwhelmingly, time was cited as the
main culprit not just time to train, but a need to train in more
time-constrained settings. Also, there is a great need for tools
that can help the S2s and commanders gain and sustain experience in
a more realistic (from an intelligence point of view) training
environment.
Unit Intelligence Training
What is the answer? Mostly, hard work! The challenge will
always be to structure training that replicates as closely as
possible that which you think you will find in an operation. This
training should include
- Uncertainty.
- Difficulty in synchronizing all the players on the friendly
side.
- An enemy that presents you with an information environment that
constitutes the puzzle to be solved.
Developing training that meets these standards is tough, but not
impossible. However, it means that the trainer must conspire to
overcome all obstacles and be determined to practice collecting and
moving information over all of the internal and external linkages
that will come into play in a real operation. Thus, at the
battalion level, S2s must champion not just planning but actually
practicing reconnaissance and surveillance (R&S) operations in the
same context they would experience in a contingency operation. With
the S3 and commander, they must not just work out unit tasking and
reporting procedures, they must lead the way to practice them. If
this is not done, the fit with the unit's battle rhythm will be
accidental at best and R&S effectiveness spotty. The need to
practice these lash-ups is important at every echelon. At corps,
the vital importance of structuring training that forces practice
in moving information from sources outside the corps can be seen in
training for an AH-64 Apache deep strike. Knowledge of the presence
of enemy air defense along the attack route will be essential to
mission success. The electronic intelligence that will provide the
vital near-real-time answer to the aviator will come from sources
outside that unit, probably even outside the corps. Yet if this
scenario is anticipated in war, assurance that the threat
information will flow in time and over the desired path can only
come from tough training: training that comes from practice and
does not fake the hard parts. In training, it is easy to describe
how things should be; it is quite another to do it. The delta can
only be reduced through an unswerving devotion to see it done the
right way. Many of the lessons that are repeatedly learned over the
years are, I am certain, a result of not practicing the hard stuff.
Realistic Threat Simulation
While practice can help to reduce uncertainty and synchronize
the players on the friendly side, it cannot adequately provide a
realistic threat information environment. The MI Corps is working
on that. In an era where the combined arms commander has scores of
long-range, precision weapons at his disposal, he really needs to
train to perform target tracking, engagement, and battle damage
assessment at the entity level. Yet, the tools are not yet
available. The Battlefield Intelligence Collection Model and the
Tactical Simulation Software programs have served us well, but they
are not up to the current challenge. The information environment
needed to train the Force XXI tactical force is one that can
realistically simulate the battlefield at the entity level and
portray entities as visual outputs to the exercise commander in a
way that replicates the feeds he will get from actual
reconnaissance, intelligence, surveillance, and target acquisition
systems in his tactical operations center (TOC). The objective
solution to this challenge is WARSIM 2000 and its intelligence
feeder, the WARSIM Intelligence Module (WIM). Unfortunately, this
simulation will not begin to reach initial operational capability
until the year 2000.
As a bridging strategy, we have pursued a simulation
prototyping initiative that has been approved by Headerquarters,
Department of Army as the experimental information environment for
the Division Advanced Warfighter Experiment (AWE) later this year.
We call this effort FIRESTORM (Federation of Intelligence,
Reconnaissance, Surveillance and Targeting, Operations and Research
Models).
In essence, FIRESTORM provides high fidelity, unclassified, visual
and textual outputs. It deaggregates icon-level information from
legacy simulations like Corps Battle Simulation, JANUS interactive
computer simulation model, or the Marine Air-Ground Task Force
Tactical Warfare Simulation into entity-level information. That
information can be viewed in the TOC by the commander and his staff
on the same output devices that will carry the input of the real
collectors unmanned aerial vehicles, signals intelligence, the
Joint Surveillance Target Attack Radar System, Advanced Synthetic
Aperture Radar System, etc. The resulting information environment
will enable not only vertical integration of information obtained
from scout level to national level, but will facilitate realistic
intelligence play in exercises. It will also permit the horizontal
synchronization of operations within the information environment,
enabling the precise exercise of battle command.
MI used this technology to extend the battlespace beyond the
live box four times in 1996 at the NTC with great results. As
this is written, we also will use the FIRESTORM technology to
establish the battlespace outside the NTC live box for the brigade
task force AWE in March and the division AWE later this year.
Conclusion
So far, the results have been positive. Commanders and S2s can
expect to be rewarded or punished as a function of their ability to
cope with a robust, realistic information environment just as they
will in war or a contingency operation.
While the jury will not be in on this initiative until the
conclusion of the Division AWE, stay tuned. The intent is to
revolutionize intelligence and battle command training by providing
an information environment that constitutes a big part of that
enemy puzzle to be solved.
ALWAYS OUT FRONT!